Thursday, April 28, 2016

Game Update 4/28: Donut Portals, Day / Night Light Cycle

Updates to the game include a Day / Night Cycle,  Donut portals which teleport the player, and Salt Shooter Cannons.
Daytime

Night

Friday, April 8, 2016

Tank Shooter Simulator Machination


Here is the machination for Level 1 of Toy Dreams. The spawner has a 50% that an enemy will be in range of the player, and another 50% chance that it will attack the player's health. The player must economize his ammo to either shoot the spawner which eventually leads to victory, or shoot the enemies to prevent health loss. Machination designed by Carlos M.

Monday, March 28, 2016

Game Update 3/28

Enemies include lemon shooter, picklemen, nutmen, and Chickenman all with working run animations. Also salt shaker machine guns.



An enemy for the first level, a Chicken-Drumstick man.

Here's a list of the future updates for Toy Dreams.



Friday, February 5, 2016

Sandwich Wars: Level 1 Layout Design


This is the first level of the third person shooter, Sandwich Wars. It exists in the world of dreams where the levels are dreams of the player, and you are shrunk to the size of a sandwich. The player controls a sandwich tank, which must destroy the lesser favored sandwich food and condiments when come from the fridge. The layout has a round counter setting where you see the big fridge right off the bat, which is the main victory goal of the level, to destroy the evil fridge which has rotten foods in it. The standard path would be the player goes around using the cereal boxes as cover from the ranged attacks, destroying any enemies on the way and shooting the fridge till it blows up. A secondary path would be to go on the table and cross the bridge on the table to the garbage disposer which must be turn on by shooting a switch. The turning on spawns rotten food enemies which engage the player but also opens a path around the upper left corner to the Special Sauce, which is a collectable. The inspiration for this theme is of course Toy Story, as well as the dreamcast game Toy Commander.

Friday, January 29, 2016

Roll-a-Ball and Unity Tutorials



Here's my Roll-a-Ball screen shot so far, only the ball can move around. An end goal which would make this game entertaining is maybe other balls try and stop the player from entering the goal to score points.



Here is my first person platforming game. The goal is to climb the cylinder and balance yourself to reach the upper level which there will be a portal where you reach the next level.