Friday, January 22, 2016

Google Maps Game

Top Down Sketch of the Map

Map from Google Earth

Paths on the Map
GAME TYPE: TOWER DEFENSE

1. Single Player or Multiplayer? 
Single Player
2. Game Type? 
Top down/Isometric Tower Defense
3. What game is this map for? 
Zombie Tower Defense
4. Story behind the map. Why are the players there? Why is the place/environment there? Write the history of the environment. 
It is the last source of water, and must be defended from the Zombie Hordes.
5. What is this map about?
Defending the treasure by utilizing strategic points on the map and resources.
PRE-PRO & GAMEPLAY

6. What is the objective of the map?
Building towers that shoot down enemies that walk towards the middle point.
7. Do I have a top down sketch?
Yes
8. Do I have a top down player path sketch?
Yes, the Teal is the path of the enemy, and yellow is the area that you can build towers.
9. How would the player to play through your map? Visualize this. What experiences do I want the player to walk away with from the map?
I want them to build up fortifications and create utter carnage for that feeling of satisfaction, as well as the beautiful view of the waterfall.
10. How big is the map?
It is a small map, which can be viewed on the whole screen.
11. Who is my audience? Who is the player? What is my
Demographic?
The demographic is teenagers or young children who would access it on the phone or tablet.
12. How will I make the map memorable?
It will have zombies and spooky music and sounds.
13. Do I have location concept sketches? 
Yes
14. Photo Reference? 
Stow Lake, Golden Gate Park
15. What is the time of day of the map? Season? Color?
Should be at night during summer.
16. Feel and Atmosphere. Describe what I want to portray in terms of the feel of the map and atmosphere.
A feeling of dread and inevitable doom.
17. How will I direct the player? What methods will I use? Color? Noise and Sound? Guide the player without telling them where to go. Smart design.
I will have an interface for towers and unlocks which you gain from killing enemies.
18. What am I going to concentrate on? What do I want to learn when I am finished? What aspect of design, gameplay, fun, crazy, atmosphere?
The crazy elements of gameplay, where you would have maximum splattering of gore and zombies, like mowing down a wave of zombies using machine guns or bombs, etc.
19. What is the visual trademark of your level? How will the players remember the map?
They will remember the destruction and the pretty waterfall in the middle.

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